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The objective of War is for a player
to have a higher card than the dealer. If
the players card is higher, then the
player wins 2 times the amount wagered.
In the case where the value of the players
card and the dealers card is the same,
the player can either fold or choose to
go to war by raising the bet.
If the player folds, the amount wagered
is automatically lost.
If the player raises, an amount equal
to the original wager is added to the
bet and both the dealer and player receive
three cards face down, and another card
face-up. The highest face-up card wins.
In the case of a win, player receives
a win 2 times the amount wagered plus
the raise amount.
For example, a players wager
(ante) is $5 and the player raises $5
and the players card is higher than
the dealer, the player would win two times
the amount of the wager (ante) and will
win the raise amount, which is a total
$15. However, if the card is lower than
that of the dealer, the player loses the
wager (in the case above, the player would
lose $10, both the wager (ante) and the
raise). If after a war the player and
the dealer have the same card value, then
the player wins
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